Game ChartsRESULT CHART 25 - hits an infield single 26 - one-hopper to pitcher, out at first 27 - pop up to catcher, out 28 - draws a walk 29 - high fly ball to left, out 30 - up the middle for a base hit 31 - caught looking, strikeout 32 - singles into right (or left) 33 - goes down swinging, strikeout 34 - fly ball to center, out 35 - grounder to shortstop (or third baseman), out at first 36 - extra base hit 37 - fly ball to right, out 38 - line drive to second baseman, out 39 - singles through the gap into left 40 - flare drops in for a base hit 41 - ball four, takes first 42 - error 43 - extra base hit 44 - hit by pitch/passed ball 45 - home run! Pitchers At-Bat Result Chart 1 - strikeout 2 - ground out 3 - pop up to catcher 4 - fly out 5 - single 6 - strikeout Bunting Result Chart 1-4 - The bunter is out at first base; baserunners on first and second advance one base. A baserunner on third base stays put. 5 - The bunter pops up and is out. 6 - The bunter strikes out. PITCH COUNT CHART bunt - 1 pitch hit-by-pitch - 1 pitch passed ball - 1 pitch pop up to catcher - 2 pitches intentional walk - 3 pitches groundout - 3 pitches flyball out - 3 pitches strikeout - 4 pitches single - 4 pitches extra base hit - 4 pitches home run - 4 pitches error - 4 pitches base on balls - 5 pitches OPTIONAL: Injuries Injuries are an integral part of baseball and factor into game strategy. After each game each player rolls TWO (2) dice. If a 2 is rolled - there is an injury If 2-12 is rolled - there is no injury INJURED PLAYER CHART 2 - catcher 3 - first baseman 4 - second baseman 5 - third baseman 6 - shortstop 7 - left fielder 8 - center fielder 9 - right fielder 10 - pitcher 11 - false alarm: no injury 12 - false alarm: no injury INJURY CHART 2 - Tommy John surgery; out for the season (pitcher only; if rolled for any other player, the player misses one day) 3 - pinched nerve; 5 days 4 - bruised knee; 10 days 5 - strained muscle; 15 days 6 - Achilles tendon; 20 days 7 - stress fracture; 25 days 8 - tested positive for banned substance; 30 days 9 - sprained wrist; 35 days 10 - torn tendon; 40 days 11 - broken ankle; 45 days 12 - torn ACL; 60 days |
Extra base hits
1-4 the hit is a double 5 the hit is a triple 6 the hit is a home run Hit-and-Run No dice need to be rolled. --If the batter strikes out - go to STEALING BASES to determine fate of each baserunner. --If the batter hits a ground out -baserunners on first/second advance safely; a baserunner on third does not advance. --If the batter hits a flyball out - go to FLY BALL ADVANCE and determine fate of each baserunner. --If the player pops up to the catcher - go to STEALING BASES to determine fate of each baserunner. --If the baserunner draws a walk - all baserunners advance one base except for a baserunner on third (unless the bases are loaded). --If the batter hits a single - the baserunner on first advances to third; the baserunner on second or third scores. -- If the batter hits for extra bases - all baserunners score. Stealing Bases Roll ONE (1) dice. 1-3 - Baserunner is caught stealing and is out. 4-6 - Baserunner steals the base. Pickoff Play Roll TWO (2) dice. 2 - A defensive error occurs and the baserunner moves up a base. If at third, the baserunner scores. 3-11 - The baserunner gets back safely. 12 - The baserunner is picked off and is out. Double Play Roll ONE (1) dice. 1-3 - No double play; the baserunner reaches second base safely. 4-6 - The baserunner is out at second base. Fly Ball Advance Roll ONE (1) dice. 1-3 - The baserunner does NOT tag up. 4-5 - The baserunner tags up and advances to the next base (or home plate if at third base). 6 - The baserunner tags up but is thrown out attempting to advance one base. If there is more than one baserunner, the other(s) advance one base. COPYRIGHT 2012 Jason Manning, Connor Manning & the That's Baseball Company. All Rights Reserved. This game may be reproduced for personal use only. It may not be republished in any form without the express written permission of the copyright holders. |