25 - hits an infield single
26 - one-hopper to pitcher, out at first
27 - pop up to catcher, out
28 - draws a walk
29 - high fly ball to left, out
30 - up the middle for a base hit
31 - caught looking, strikeout
32 - singles into right (or left)
33 - goes down swinging, strikeout
34 - fly ball to center, out
35 - grounder to shortstop (or third baseman), out at first
36 - extra base hit
37 - fly ball to right, out
38 - line drive to second baseman, out
39 - singles through the gap into left
40 - flare drops in for a base hit
41 - ball four, takes first
42 - error
43 - extra base hit
44 - hit by pitch/passed ball
45 - home run!
Pitchers At-Bat Result Chart
1 - strikeout
2 - ground out
3 - pop up to catcher
4 - fly out
5 - single
6 - strikeout
Bunting Result Chart
1-4 - The bunter is out at first base; baserunners on first and second advance one base. A baserunner on third base stays put.
5 - The bunter pops up and is out.
6 - The bunter strikes out.
PITCH COUNT CHART
bunt - 1 pitch
hit-by-pitch - 1 pitch
passed ball - 1 pitch
pop up to catcher - 2 pitches
intentional walk - 3 pitches
groundout - 3 pitches
flyball out - 3 pitches
strikeout - 4 pitches
single - 4 pitches
extra base hit - 4 pitches
home run - 4 pitches
error - 4 pitches
base on balls - 5 pitches
Injuries are an integral part of baseball and
factor into game strategy.
After each game each player rolls
TWO (2) dice.
If a 2 is rolled - there is an injury
If 2-12 is rolled - there is no injury
INJURED PLAYER CHART
2 - catcher
3 - first baseman
4 - second baseman
5 - third baseman
6 - shortstop
7 - left fielder
8 - center fielder
9 - right fielder
10 - pitcher
11 - false alarm: no injury
12 - false alarm: no injury
2 - Tommy John surgery; out for the season (pitcher only; if rolled for any other
player, the player misses one day)
3 - pinched nerve; 5 days
4 - bruised knee; 10 days
5 - strained muscle; 15 days
6 - Achilles tendon; 20 days
7 - stress fracture; 25 days
8 - tested positive for banned substance; 30 days
9 - sprained wrist; 35 days
10 - torn tendon; 40 days
11 - broken ankle; 45 days
12 - torn ACL; 60 days
Extra base hits
1-4 the hit is a double
5 the hit is a triple
6 the hit is a home run
No dice need to be rolled.
--If the batter strikes out - go to STEALING BASES to determine fate of each baserunner.
--If the batter hits a ground out -baserunners on first/second advance safely; a baserunner on third does not advance.
--If the batter hits a flyball out - go to FLY BALL ADVANCE and determine fate of each baserunner.
--If the player pops up to the catcher - go to STEALING BASES to determine fate of each baserunner.
--If the baserunner draws a walk - all baserunners advance one base except for a baserunner on third (unless the bases are loaded).
--If the batter hits a single - the baserunner on first advances to third; the baserunner on second or third scores.
-- If the batter hits for extra bases - all baserunners score.
Roll ONE (1) dice.
1-3 - Baserunner is caught stealing and is out.
4-6 - Baserunner steals the base.
Roll TWO (2) dice.
2 - A defensive error occurs and the baserunner moves up a base. If at third, the baserunner scores.
3-11 - The baserunner gets back safely.
12 - The baserunner is picked off and is out.
Roll ONE (1) dice.
1-3 - No double play; the baserunner reaches second base safely.
4-6 - The baserunner is out at second base.
Fly Ball Advance
Roll ONE (1) dice.
1-3 - The baserunner does NOT tag up.
4-5 - The baserunner tags up and advances to the next base (or home plate if at third base).
6 - The baserunner tags up but is thrown out attempting to advance one base. If there is more than one baserunner, the other(s) advance one base.
COPYRIGHT 2012 Jason Manning, Connor Manning & the That's Baseball Company. All Rights Reserved. This
game may be reproduced for personal use only. It may not be republished in any form without the express
written permission of the copyright holders.